Project finished and continuing

Since end of April 2015, the Sketchdrive project, financed by the Eindhoven municipality under the “Leren 2030” grant, has finished successfully.

achievements

As a result of the project we aimed for building and implementing Sketchdrive, first as a prototype, later as a beta release, that is tightly integrated in and evaluated with the specific design education environments in Eindhoven, nationally and abroad. This software will remain available to Eindhoven design education for an extended amount of time. The tool was designed, developed, and evaluated with various stakeholders in different educational contexts in Eindhoven, nationally and beyond.

Over the course of this project and beyond the funding period, this enabled us to research the use of Sketchdrive and we will determine, document and disseminate the added value of an online visual conversation to top level design education. With the Sketchdrive project website we showed the ongoing process and gained momentum for long-term benefits of Sketchdrive supported visual conversations in design. The research on Sketchdrive has generated interesting insights, but, as it is not surprising for such a fast moving and ambitious project, research is not done yet: more challenging directions have been found and will be explored.

future of Sketchdrive

Sketchdrive is online, and therefore global. The visual feedback conversations supported by Sketchdrive can be between people from different specialisations, different industrial branches and different creative cultural backgrounds. It is the lubricant of cross-sectoral and cross-cultural co-creation. Students from emerging economies who have had no access to really good creative feedback will now have that, and this feedback can come from Eindhoven. In this respect Sketchdrive not only facilitates role models and maximizes their exposure potential, Sketchdrive is the role model for a boundary-free creative education community. To be developed and tested in and pioneered from Eindhoven is a prestigious status for the education community of Eindhoven.

The research on Sketchdrive will continue in the coming months as outlined above. There are many more students joining courses right now and they all have their own opinion how it works for them, how the system could be improved and what this mean in general for design education in the 21st century.

Second semester with Sketchdrive started

Also, this semester Sketchdrive keeps the pressure up: four courses have started.

Exploratory Sketching 14/15 Q4

This is a skill training course: 41 students had two months to master exploratory sketching techniques. The course was set up in six tutorials, with exercises and homework assignments. Each week students would get a tutorial, a demonstration and an assignment to work on. They uploaded their work in different phases in Sketchdrive. The teacher was able to support their efforts outside contact hours, and students were able to learn from each other. They do so by seeing each other’s work and by looking at feedback given to peers by the teacher.

PVS2.3 14/15

This is a skill training course: product visualisation. 112 students were guided by 4 teachers using Sketchdrive. In eight weeks students were to develop and improve their digital sketching skills based on the design of a toy water gun. Sketchdrive was used from the start by students to upload their results. At first these were photo’s or scans of sketches and marker renderings on paper. Later in the course students also uploaded screenshots of the various steps in producing digital sketches and renderings. Sketchdrive was used in class to review and reflect on the results by projecting them on a screen and discussing and comparing individual results and techniques with the group as a whole. After completion sketchdrive was used by the teachers to review and grade the students work.

Furthermore, two new courses have been established:

BK6ON5 managementgame and Product & Vorm

First course abroad was started: UID Umeå

This course is held at the University of Umea, Sweden, at the department of industrial design. 32 students were asked to develop an online portfolio of their work. They were guided by 3 teachers. This pilot differs on two aspects of the other pilots. First, as it was held in Sweden, the teachers of the Sketchdrive team were not part of the staff. The 3 Swedish teachers had to work with Sketchdrive without the direct guidance of the team. They were assisted on distance by Skype and email. Second, this course was about making a presentation instead of skill training or design process like the others, which arose new challenges for the Sketchdrive platform.

First four courses started

Exploratory Sketching 14/15 Q2 (TU/e)

This is a skill training course: 41 students had two months to master exploratory sketching techniques. The course was set up in six tutorials, with exercises and homework assignments. Each week students would get a tutorial, a demonstration and an assignment to work on. They uploaded their work in different phases in Sketchdrive. The teacher was able to support their efforts outside contact hours, and students were able to learn from each other. They do so by seeing each other’s work and by looking at feedback given to peers by the teacher.

PVS2.1 14/15 (The Hague)

This is a skill training course: product visualisation. 112 students were guided by 4 teachers using Sketchdrive. In eight weeks students were to develop and improve their digital sketching skills based on the design of a toy water gun. Sketchdrive was used from the start by students to upload their results. At first these were photo’s or scans of sketches and marker renderings on paper. Later in the course students also uploaded screenshots of the various steps in producing digital sketches and renderings. Sketchdrive was used in class to review and reflect on the results by projecting them on a screen and discussing and comparing individual results and techniques with the group as a whole. After completion sketchdrive was used by the teachers to review and grade the students work.

House of the Future (TU Delft)

This project is a third year architectural design course in which students are asked to design one prototypical house based on a near future scenario. It was attended by 43 students and guided by 4 teachers, the course lasted 20 weeks.

In the first 6 weeks of the course, students work in teams of 4 developing global scenarios on issues like migration, environment, technology and politics all from a housing point of view. From week 7 till the end students develop in teams of two a scenario for the future and a house portraying it aims or consequences. The use of Sketchdrive was in this second part of the course. The projects were organised in stacks of deliverables, the set of best of stack drawings portraying the current state of the design process. As this is a course with a strong diversity in scales (from world politics to the technical details of a dwelling) it was informative to students to keep a holistic view on their project development, and be able to review previous stages at all time.

Visual Conversation (TU/e, The Hague, China)

In this module students from TU/e and Haagse Hogeschool (IPO) work in distributed teams of 3-4 people collectively on a single design project. The focus is on development of ideas and concepts. The visual conversation is facilitated through Sketchdrive.

Students, teachers and client (in China) used Sketchdrive to investigate 
dynamics of collaboration in distributed design teams.
 Sketchdrive was also used to learn how to operate and position yourself amongst designers with a different approach towards design and design processes.
 Finally students used Sketchdrive to develop a visual language for collaboration in ID projects. 

The teams’ design efforts were uploaded to Sketchdrive and evaluated by two designs teachers. Teachers than provided written feedback to the individual students based on the results on Sketchdrive, a brief rationale and written reflections.

 

Sketchdrive.org has started

Welcome to Sketchdrive.org!

The Sketchdrive project started in 2014, the research-oriented website is now finally online. We are aiming at informing about goals of research around Sketchdrive, about progress and milestones, but also at giving more background to what is or was happening behind the scenes.